Globalization and Generation Y

The international marketing firm Youngster recentlyNeighborhood Y
reported that for the first time in history, the marketGeneration Y members utilize services such as
group known as Generation Y, those ages 10 to 25,MySpace and Facebook to serve as their digital
is evenly divided across each of its five age basedhomes. Similarly they use professional networking
subgroups. A short to ten years ago whenservices such as Xing, LinkedIn, and Konnect as their
Generation Y first burst on to the scene, the vastdigital offices. For a member of Generation Y,
majority of Generation Y was age 10 to 14. This firstFacebook is a home in their personal neighborhood,
wave of Generation Y influenced popular culturewhile MySpace is their bedroom. It is not unusual for
giving us nSync and Brittney Spears.Generation Y individuals who initially met in a
The youngest segment of Generation Y representedprofessional environment to exchange Facebook and
over 50% of the group and they controlled the masseven MySpace contact information to facilitate a
media market. In the 10 years that have followed,larger social interaction.
the early 10-year-olds of Generation Y becameEven more indicative of this tidal change is the
20-year-olds filling out the top ranks of Generation Y.number of Generation Y relationships that begin as
The relatively constant birth rate in the Westernpersonal social exchanges only to evolve into
World resulted in an even distribution across all stagesprofessional relationships and even business
of the Generation Y.collaborations. Generation Y professionals don't
The expanding size of Generation Y has resulted inbelieve in going it alone. Spouses will get to know
the dissemination of their influence not only througheach other having never met face to face. Children
popular culture as determined by those younger thanwill play video games and even together learn in
18, but also the business culture that is determinedsimulation enhanced learning environments.xBox
by the most innovative in the technology field, thoseEducation
age 18 to 25.What would happen if the much ballyhooed No Child
But, what impact will this have on globalization?Left Behind curriculum were handed over to video
To understand the influence this group has, you mustgame programmers and utilized as the rules,
understand how Generation Y functions.processes and systems of a series of role playing
The First Digital Nativesadventure video games?
Generation Y has been referred to as the first- The entire K through 8 curriculum mastered in two
humans native of the digital landscape. This meansand a half years!
that a Generation Y has never known a world that- Four years of high school completed within 18
did not include the internet, cellular phones andmonths.
immediately available parallel communications. All who- Completion of the first two years of college by the
came before Generation Y are no more than digitalend of eighth grade.
tourists, but Generation Y is as comfortable and- Recall and application in excess of 90% accuracy
capable in the digital world as in the physical world.and proficiency.
Any parent of a Generation Y teenager has marveledThe problem with the application of such a model
as their child adeptly talks on their cell phone, oftenwithin our current educational system is that for
on a three-way call, while sending SMS textGeneration Y, the RPG is not technology, rather it is
messages and sending email directly from their cella tool while for those who provide education, RPG
phone. These amazing youngsters do all this whilesystems represent what was once considered a
playing online RPG's (role playing games) that combine"super computer". This is a chasm almost too wide to
video, audio, and text conferencing. An amazing sixforge.
simultaneous lines of communication involving 30 orWorld-Y-Business
more simultaneous participants that demonstratesAs Generation Y, moves from their current position
how Generation Y has evolved the very concepts ofas entry-level managers to corporate leadership, they
networking, collaboration and community.will bring with them these networking skills. LinkedIn is
The RPG player must learn and master no less thantheir North American office, while Xing is their
70 new rules or skills. These 70 skills do not increaseEuropean branch office and Konnect their Asian
the player's likelihood of success in the game, ratherbranch office. It is not unusual for a Generation Y
these 70 skills are the bare minimum to negotiate theprofessional to have over 10,000 direct first person
first level of the game. To advance through thecontacts developed through Web 2.0 and Web 3.0
game requires the monitoring of no fewer than 100networks. This is not a collection of random business
individual incoming streams of data from 360 degreescards, but rather individuals with whom they have
in all three planes of three-dimensional space (X, Y,developed business and personal relationships, even
and Z axis). In addition, the most recent generationsfriendships. These professionals not only discuss
of game systems allow players to collaborate in realbusiness ventures, successes, and failures, but seek
time with individuals not only within their country buteach others advice in open mentoring opportunities
across the internet in other countries.and even share personal feelings in these virtual
These collaborations are not bounded by languagespaces.
differences. As a result, to work collaboratively withinThese young professionals have truly tapped a
a given group and have that group workglobalized market through the use of the internet and
collaboratively against other groups, the players mustsocial networking services. The only question, is the
learn either a language unique to the game or oneglobal market ready for true globalization?
utilized in common by all players within their team.